Document Type : .

Authors

1 PhD student of Art Research, , Department of Research of Art, Faculty of Arts, Al-Zahra University. Tehran. Iran

2 Professor Department of Art Research .Factulty of Arts. Alzahra university. tehran. iran

10.30465/ismc.2025.49288.2871

Abstract

Increasing environmental awareness to children through educational computer games is considered a vital goal.In fact, this new media teaches them to be responsible for the preservation and protection of the surrounding environment through respect for natural resourcesThe upcoming research,while introducing such games to art curators,with a focus on teaching environmental experience in order to create culture for children, has analyzed the educational computer game Mission Eleven from the semiotic perspective of John Fiske,and the authors are trying to respond to The question is, what kind of skills can a child acquire through this game in order to protect the environmentThe research method is descriptive-analytical and the method of collecting information is in the form of library and documents.The results of the research show that the role of game designers as message senders is considered unimportant from Fisk'spointof view,and on the other hand, the production of meaningthat a child receives from the saidgame is different from the understanding and interpretation of a child in another culture and society On the other hand, the way of producing meaning depends on the culture of that society,which makes the importance of the environment and necessary education to preserve natural resources seem important and practical.

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